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Thread: is there a brian cowen drinking game?

  1. #1
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    is there a brian cowen drinking game?

    is there a brian cowen drinking game,if not is should there be?
    i think it would work like this;
    brian cowen is on telly ,waffling.everytime he says one of his cliche's you have a drink,examples would be.

    we are where we are,

    competitiveness,

    moving forward,

    systemic importance,

    the economy is stabilising,

    please note playing this game could result in binge drinking,

  2. #2
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    If it weren't for breathing being of sytemic importance it would be a very quick way to get plastered, moving forward. But we are where we are.

  3. #3
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    we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions we're taking the hard decisions

    ...because we have no other options left
    "The war against drugs is unique in all conflict: we can win it, simply by ceasing to fight it."

  4. #4
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    The real Brain Cowen drinking game is getting into a round with him and staying in till the end of the session " real men only need apply"

  5. #5
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    Quote Originally Posted by Dáiler View Post
    The real Brain Cowen drinking game is getting into a round with him and staying in till the end of the session " real men only need apply"
    Yup. You'd need one of those 007 stay sober pills to hang with him.
    Last edited by KongMing; 8th March 2010 at 03:11 PM. Reason: grammar
    I jump in it.....

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    There is a Brian Cowen Drinking game, it’s for 5 players, it’s called Namopoly. The 5 players firstly roll the dice to be either (1) Brian Cowen, or (2) A Regulator, or (3) A Property Developer, or (4) A Banker, or (5) A Taxpayer.

    Whoever gets to be Brian Cowen is given a bundle of “Visionary/Leadership Comments” cards and an iron lung of porter. The “Brian Cowen” player has to sit there and keep drinking, anytime he feels like a bundle of Namopoly money he reads from one of his “Visionary/Leadership” cards and everyone has to pay him whatever amount he asks for. The “Brian Cowen” player can only lose if he falls asleep before he (a) drinks all of the porter, or (b) if he doesn’t collect all of the other players’ money before they fall asleep listening to him reading from his cards, or (c) if he says “I’m sorry, it was all my fault”. The “Brian Cowen” player has to look like he’s grumpy, asleep and p*ssed out of his skull but he can only be disqualified if he falls asleep and actually stays asleep for more than an hour.

    “The Regulator” doesn’t have to do anything, he just sits there and pretends to watch “The Banker”. “Brian Cowen” shares some of his porter with “The Regulator” every so often. If the game is getting contentious to the extent that the “The Taxpayer” is thinking of quitting “Brian Cowen” will ask “The Regulator” to please leave instead, while handing him several bundles of Namopoly money taken directly from “The Taxpayer”.

    “The Property Developer” can do anything he likes as long as he keeps handing “Brian Cowen” 10% of all the Namopoly money he receives from “The Banker” and “The Taxpayer”. That’s one essential rule for “The Property Developer”, the other rule is that there are no rules. If “Brian Cowen” feels that “The Property Developer” is not making enough Namopoly money because of these two highly restrictive rules he can keep changing the rules until “The Property Developer” takes all of “The Banker’s” and “The Taxpayer’s” money. “The Property Developer” is not permitted to buy Namopoly sites for their face value, he has to multiply the face value by 2, and then by 10.

    Other than “Brian Cowen”, “The Banker” is the best card to have. He gives all of his Namopoly money to “The Developer” while refusing to give any to “The Taxpayer”. Then, when he has no Namopoly notes left, he tells “Brian Cowen” he needs more money. He writes on a piece of paper how much he needs. “Brian Cowen” picks it up, divides the sum by 100 and tells “The Taxpayer” it’s all his fault and takes the reduced sum from “The Taxpayer”. “Brian Cowen” keeps taking another one hundredth from “The Taxpayer” each time “The Banker” and “The Property Developer” are short and need more money.

    The aim of the game is that all of the players, except “The Taxpayer”, get to grab all of “The Taxpayer’s” money. They are permitted to laugh behind his back - and to his face. If "The Taxpayer" complains about how much money the other players have, and how he has none, "Brian Cowen" has to read out loud from one of his inspirational “Visionary/Leadership Comments” cards and pretend to (a) understand what he's saying and (b) believe it.

    Rules for “The Taxpayer”? On the back of the “The Taxpayer's” card is his clue to the rules he must follow“If God didn't want them sheared, he would not have made them sheep”.

  7. #7
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    Quote Originally Posted by Dodgy Bertie=Shady Mayor View Post
    There is a Brian Cowen Drinking game, it’s for 5 players, it’s called Namopoly. The 5 players firstly roll the dice to be either (1) Brian Cowen, or (2) A Regulator, or (3) A Property Developer, or (4) A Banker, or (5) A Taxpayer.

    Whoever gets to be Brian Cowen is given a bundle of “Visionary/Leadership Comments” cards and an iron lung of porter. The “Brian Cowen” player has to sit there and keep drinking, anytime he feels like a bundle of Namopoly money he reads from one of his “Visionary/Leadership” cards and everyone has to pay him whatever amount he asks for. The “Brian Cowen” player can only lose if he falls asleep before he (a) drinks all of the porter, or (b) if he doesn’t collect all of the other players’ money before they fall asleep listening to him reading from his cards, or (c) if he says “I’m sorry, it was all my fault”. The “Brian Cowen” player has to look like he’s grumpy, asleep and p*ssed out of his skull but he can only be disqualified if he falls asleep and actually stays asleep for more than an hour.

    “The Regulator” doesn’t have to do anything, he just sits there and pretends to watch “The Banker”. “Brian Cowen” shares some of his porter with “The Regulator” every so often. If the game is getting contentious to the extent that the “The Taxpayer” is thinking of quitting “Brian Cowen” will ask “The Regulator” to please leave instead, while handing him several bundles of Namopoly money taken directly from “The Taxpayer”.

    “The Property Developer” can do anything he likes as long as he keeps handing “Brian Cowen” 10% of all the Namopoly money he receives from “The Banker” and “The Taxpayer”. That’s one essential rule for “The Property Developer”, the other rule is that there are no rules. If “Brian Cowen” feels that “The Property Developer” is not making enough Namopoly money because of these two highly restrictive rules he can keep changing the rules until “The Property Developer” takes all of “The Banker’s” and “The Taxpayer’s” money. “The Property Developer” is not permitted to buy Namopoly sites for their face value, he has to multiply the face value by 2, and then by 10.

    Other than “Brian Cowen”, “The Banker” is the best card to have. He gives all of his Namopoly money to “The Developer” while refusing to give any to “The Taxpayer”. Then, when he has no Namopoly notes left, he tells “Brian Cowen” he needs more money. He writes on a piece of paper how much he needs. “Brian Cowen” picks it up, divides the sum by 100 and tells “The Taxpayer” it’s all his fault and takes the reduced sum from “The Taxpayer”. “Brian Cowen” keeps taking another one hundredth from “The Taxpayer” each time “The Banker” and “The Property Developer” are short and need more money.

    The aim of the game is that all of the players, except “The Taxpayer”, get to grab all of “The Taxpayer’s” money. They are permitted to laugh behind his back - and to his face. If "The Taxpayer" complains about how much money the other players have, and how he has none, "Brian Cowen" has to read out loud from one of his inspirational “Visionary/Leadership Comments” cards and pretend to (a) understand what he's saying and (b) believe it.

    Rules for “The Taxpayer”? On the back of the “The Taxpayer's” card is his clue to the rules he must follow“If God didn't want them sheared, he would not have made them sheep”.
    laughed 'til I cried.

    Any chance you could have it turned into a real game? You'd make a fortune.
    Last edited by uriah; 9th March 2010 at 12:30 AM.

  8. #8
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    Quote Originally Posted by Dodgy Bertie=Shady Mayor View Post
    There is a Brian Cowen Drinking game, it’s for 5 players, it’s called Namopoly. The 5 players firstly roll the dice to be either (1) Brian Cowen, or (2) A Regulator, or (3) A Property Developer, or (4) A Banker, or (5) A Taxpayer.

    Whoever gets to be Brian Cowen is given a bundle of “Visionary/Leadership Comments” cards and an iron lung of porter. The “Brian Cowen” player has to sit there and keep drinking, anytime he feels like a bundle of Namopoly money he reads from one of his “Visionary/Leadership” cards and everyone has to pay him whatever amount he asks for. The “Brian Cowen” player can only lose if he falls asleep before he (a) drinks all of the porter, or (b) if he doesn’t collect all of the other players’ money before they fall asleep listening to him reading from his cards, or (c) if he says “I’m sorry, it was all my fault”. The “Brian Cowen” player has to look like he’s grumpy, asleep and p*ssed out of his skull but he can only be disqualified if he falls asleep and actually stays asleep for more than an hour.

    “The Regulator” doesn’t have to do anything, he just sits there and pretends to watch “The Banker”. “Brian Cowen” shares some of his porter with “The Regulator” every so often. If the game is getting contentious to the extent that the “The Taxpayer” is thinking of quitting “Brian Cowen” will ask “The Regulator” to please leave instead, while handing him several bundles of Namopoly money taken directly from “The Taxpayer”.

    “The Property Developer” can do anything he likes as long as he keeps handing “Brian Cowen” 10% of all the Namopoly money he receives from “The Banker” and “The Taxpayer”. That’s one essential rule for “The Property Developer”, the other rule is that there are no rules. If “Brian Cowen” feels that “The Property Developer” is not making enough Namopoly money because of these two highly restrictive rules he can keep changing the rules until “The Property Developer” takes all of “The Banker’s” and “The Taxpayer’s” money. “The Property Developer” is not permitted to buy Namopoly sites for their face value, he has to multiply the face value by 2, and then by 10.

    Other than “Brian Cowen”, “The Banker” is the best card to have. He gives all of his Namopoly money to “The Developer” while refusing to give any to “The Taxpayer”. Then, when he has no Namopoly notes left, he tells “Brian Cowen” he needs more money. He writes on a piece of paper how much he needs. “Brian Cowen” picks it up, divides the sum by 100 and tells “The Taxpayer” it’s all his fault and takes the reduced sum from “The Taxpayer”. “Brian Cowen” keeps taking another one hundredth from “The Taxpayer” each time “The Banker” and “The Property Developer” are short and need more money.

    The aim of the game is that all of the players, except “The Taxpayer”, get to grab all of “The Taxpayer’s” money. They are permitted to laugh behind his back - and to his face. If "The Taxpayer" complains about how much money the other players have, and how he has none, "Brian Cowen" has to read out loud from one of his inspirational “Visionary/Leadership Comments” cards and pretend to (a) understand what he's saying and (b) believe it.

    Rules for “The Taxpayer”? On the back of the “The Taxpayer's” card is his clue to the rules he must follow“If God didn't want them sheared, he would not have made them sheep”.
    Brilliant!

  9. #9
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    story years ago himself and Mc Creevy went on the binge. Late on in the session they arrive at a wine bar. Cowen asks 'Right what you having'
    Mc Creevy 'I'll have a pint'
    Cowen 'But this is a wine bar'
    Mc Creevy 'I'll have a pint of wine then'
    Fine Gael and Labour negotiation skills of Bambi's mother

  10. #10
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    Quote Originally Posted by Dodgy Bertie=Shady Mayor View Post
    There is a Brian Cowen Drinking game, it’s for 5 players, it’s called Namopoly. The 5 players firstly roll the dice to be either (1) Brian Cowen, or (2) A Regulator, or (3) A Property Developer, or (4) A Banker, or (5) A Taxpayer.

    Whoever gets to be Brian Cowen is given a bundle of “Visionary/Leadership Comments” cards and an iron lung of porter. The “Brian Cowen” player has to sit there and keep drinking, anytime he feels like a bundle of Namopoly money he reads from one of his “Visionary/Leadership” cards and everyone has to pay him whatever amount he asks for. The “Brian Cowen” player can only lose if he falls asleep before he (a) drinks all of the porter, or (b) if he doesn’t collect all of the other players’ money before they fall asleep listening to him reading from his cards, or (c) if he says “I’m sorry, it was all my fault”. The “Brian Cowen” player has to look like he’s grumpy, asleep and p*ssed out of his skull but he can only be disqualified if he falls asleep and actually stays asleep for more than an hour.

    “The Regulator” doesn’t have to do anything, he just sits there and pretends to watch “The Banker”. “Brian Cowen” shares some of his porter with “The Regulator” every so often. If the game is getting contentious to the extent that the “The Taxpayer” is thinking of quitting “Brian Cowen” will ask “The Regulator” to please leave instead, while handing him several bundles of Namopoly money taken directly from “The Taxpayer”.

    “The Property Developer” can do anything he likes as long as he keeps handing “Brian Cowen” 10% of all the Namopoly money he receives from “The Banker” and “The Taxpayer”. That’s one essential rule for “The Property Developer”, the other rule is that there are no rules. If “Brian Cowen” feels that “The Property Developer” is not making enough Namopoly money because of these two highly restrictive rules he can keep changing the rules until “The Property Developer” takes all of “The Banker’s” and “The Taxpayer’s” money. “The Property Developer” is not permitted to buy Namopoly sites for their face value, he has to multiply the face value by 2, and then by 10.

    Other than “Brian Cowen”, “The Banker” is the best card to have. He gives all of his Namopoly money to “The Developer” while refusing to give any to “The Taxpayer”. Then, when he has no Namopoly notes left, he tells “Brian Cowen” he needs more money. He writes on a piece of paper how much he needs. “Brian Cowen” picks it up, divides the sum by 100 and tells “The Taxpayer” it’s all his fault and takes the reduced sum from “The Taxpayer”. “Brian Cowen” keeps taking another one hundredth from “The Taxpayer” each time “The Banker” and “The Property Developer” are short and need more money.

    The aim of the game is that all of the players, except “The Taxpayer”, get to grab all of “The Taxpayer’s” money. They are permitted to laugh behind his back - and to his face. If "The Taxpayer" complains about how much money the other players have, and how he has none, "Brian Cowen" has to read out loud from one of his inspirational “Visionary/Leadership Comments” cards and pretend to (a) understand what he's saying and (b) believe it.

    Rules for “The Taxpayer”? On the back of the “The Taxpayer's” card is his clue to the rules he must follow“If God didn't want them sheared, he would not have made them sheep”.

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